Hi there. Im almost finishing my game but there is this problem with rendering. Look’s like the engine doesn’t want to render my grass and trees that are in the distance but when I get near, it renders. How can I fix this? Is there a specific setting to fix this?
If you are referring to the foliage (grass) that is not being rendered on that far hill, then you want to adjust the Cull Distance on the Foliage. By default it stops rendering foliage that is far away to increase performance. Try increasing the Cull Distance until you get the right balance of performance and look that you want.
Hey Dartanlla, thanks for answering. I went to the static mesh editor of the grass and I didn’t find anything related to the cull distance. How do I do that? Can you link me to something that explains?
I am assuming you are using the Foliage Instance system for your grass. If so, you can click on the Foliage tool in the top-left corner or press Shift 4 to open it. From there, click on your grass Foliage Type. Then scroll down in the properties to find “Cull Distance” under “Instance Settings”. There are Min and Max values you can control. You can also fade between the two using the following:
Nope I was using material blueprints for my grass but I manage to change the cull distance on the Landscape Grass Type that I was using on the material. Thank you so much!