Problem on my map with lags

Hi, I tested the map according to your instructions and it is better with extra time. Previously, after 40 minutes, the entire game would drag on for everyone, now there were half-second cuts, one cut every 5 minutes. Then there was one cut for 2 minutes, a minute and finally it started to lag like before. Something helped, I don’t know if it was the mutator or reducing the map memory. However, I came up with one more idea. What if we added a round system to the map, where one round would last 40-50 minutes and then a new one would start? Does adding rounds remove any map data that could cause lag to disappear?

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