I’m modeling a building, where I’m cloning this windows along the wall. I want to make variations of it so it doesn’t look cloned (windows open, rusty fence, etc) But this windows has at least 12 pieces, some of them will change materials or change the geometry.
The problem I’m having is that when I merge them I get a new mesh, and I can´t update it later.
One way I solved it is grouping all the pieces, but when I clone it I have a ton of elements in my outliner list, so is a nightmare to look for other geometries there.
In other projects I saw some Actors that have various meshes inside, but I can´t figure out how to make it.