Problem mapping "Touch" inputs from "Oculus Rift" in Unreal 5.3

I’m creating a VR project on Ireal, for this I’m using Meta’s Oculus Rift. I use Unreal 5.3, so I’m using the OpenXR plugin to configure the Oculus Rift. But I’m having a problem, because it’s not recognizing the OCulus rift touch inputs. I’ve tried everything, does anyone have any ideas on how to resolve this?

I want it to recognize the touch of the glasses (hand) as an input for “axis mapping”