I’m trying to do a level for mobile and found out that lights (except directional light) are not affecting the scene in mobile rendering levels.
- I’m using UE 4.18
- I’m want to work with static meshes in my scene.
- No matter the lights are static, stationary or moveable, they don’t affect the scene before baking the light. (movable point lights affect geometry brushes)
- They only show up after baking so how the hell can I manage the lights in my scene before baking? I can’t even know whats going on with the lights if I don’t bake
- I cant even change the color and intensity of stationary lights after baking.
- Lights apart from directional light don’t produce dynamic shadows.
- Moveable spot light not working at all.
- Moveable point light affects the scene after baking the scene but don’t produce shadows.
- Stationary light intensity on movable meshes are very low compared to static meshes.
I don’t want to change preview rendering level to Shader Model 5 and High End Mobile back and forth just to know what’s going on with the lights in my scene.
I don’t want to just move a light, bake again, change intensity, bake again, change color, bake again.
I’ve read a few topics about lighting for mobile and read that mobile does not support dynamic lighting apart from directional light. Is it true?
If true, Unreal Engine can’t even change the color and intensity of a light on static meshes during runtime? Cant even develop a mobile game where the character with a flash light moving in a dark room?
Or am I missing something?
Pls help me.