So I have this Blender file with a bunch of objects, it’s like a water gate thing, with closing and open animations. I put the blender file here:
There’s a bunch of moving parts. Most of the objects I animated by using the graph editor and adding keyframes manually. There is a rope which I animated using some constraints and a lattice deform and some bones. I cannot for the life of me figure out how to import this into Unreal Engine. First time I tried I got every piece separated which was completely unmanageable. Then I searched a bit about this and saw someone say to parent every object to another dummy object, and then import, and check a “Import Rigid Mesh” setting. So I tried that (which is the blend file I attached) but that didn’t work either. This “Import Rigid Mesh” setting doesn’t show at all in UE, and after importing, which took like an hour this time, I got multiple assets which all contained all objects combined, but each asset with only one animated object. Like one with the gate animated, one with a handle animated, etc. Also some animated correctly and some (most) animated completely wrong.
I can’t find any help online, most tutorials are about character animation with skeletons which is very different from what I have. Is what I’m trying to do even possible? Will I have to import the meshes separatly and animate them one by one in Unreal instead of animating in Blender? Any help is appreciated.