Problem: can't get bumping or tessellation to work with my materials

  1. The Plane you have the material applied to needs a few vertices (more than 4) to begin with.
  2. Turn Tesselation on in the settings (PM Triangles)
  3. Hook up the displacement texture to world displacement (maybe play around with a multiplier here)
  4. Hook up a scalar value of maybe 1 or 2 to tessalation multiplier

Dont see no reason why it shouldn´t work.

The reason, I believe, that you get some psychadelic effects is that your displacement map goes form white to a completely black background with no transition area.