Problem build project

i have a problem when i package project. Last String output log error.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.25-20.50.10:369][ 0]LogInit:Display: Failure - 18 error(s), 191 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.25-20.50.10:369][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 18.78 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 21.606705s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: in Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): in BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): in BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for F:\Graphics Engine\Unreal Engine 4\Epic Games\GameProject\LightWall\LightWall.uproject; see log C:\Users\matte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Graphics+Engine+Unreal+Engine+4+Epic+Games+4.10\Cook-2016.01.25-21.50.10.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: in AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): in Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

i don’t know how to resolve this problem.

Hello Revelage,

The first suggestion I have, if you have not tried it already, is to restart your computer and attempt to package again.

I also have a few questions:

  • Are you able to package a clean project, such as a Third Person Template project?
  • Could you run me through the exact process you’re using to package your game please?
  • What operating system are you on?

Thank you.

I fixed it.
The problem was a folder (a content from unreal engine marketplace ), I deleted it and now works. I don’t know why, but works.

Thanks for your time.

Can you say what exactly content from marketplace you removed? I have a same problem.