i noticed that static lighting option in my project settings is disabled, so i turned it on because my project doesn’t really need dynamic lighting, and after enabling it i started building the lighting only, and here’s what happened
you see the light disappear or its like it has no affect on most or all objects.
and it gets back to normal when i slightly move it
how can i fix this problem?
I seem to recall that building light doesn’t work on a world partition map. Your map looks quite large, maybe start with a basic level.
During the first few versions of 5, the static lighting stuff seemed to get moved around quite a lot. It’s not such a focus now that Lumen has arrived, but I do see some people using it.
You need to disable Lumen in the project settings.
i built the level for testing proposes and i expanded it by building a house so i can let the player play the game only inside that house, what you saw in that screenshot is outside of the playable area for the player so the playable map\area isn’t that big.
lumen’s problem is that it’s quite expensive on GPU performance, it takes a lot of time to render, so i disabled it, but the problem still there.
lighting is really hard to learn i thought it was easy to learn but balancing between performance and good lighting is hard.
is it ok to run\update the project on the latest version of the engine?