problem after building lighting, light has no affect on objects

i noticed that static lighting option in my project settings is disabled, so i turned it on because my project doesn’t really need dynamic lighting, and after enabling it i started building the lighting only, and here’s what happened

before building

you see the light looks normal

after building

you see the light disappear or its like it has no affect on most or all objects.
and it gets back to normal when i slightly move it
how can i fix this problem?

Did you also set the light to static?

yes mobility is set to static

and here’s my lightmass settings in case they have anything to do with it

and i forgot to post a screenshot of this problem that also happened when turned on static lighting

these black spheres appeared around this mountain only when enabling static lighting i dont know if they have anything to do with it.

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That’s a static lighting debug view.

how can i remove it please.
and what do you think about the lighting problem do you have any thoughts?

Does it go, when you change back to Lit view ( you’re in Unlit there )?

Did you also check the project setting ‘Force No Precomputed Lighting’ is off?

no it doesn’t.

searched for it in the project settings and didn’t find it.

What version of the engine do you have?

5.0.3

found it under world settings and it is off

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Running out of ideas, sorry.

I seem to recall that building light doesn’t work on a world partition map. Your map looks quite large, maybe start with a basic level.

During the first few versions of 5, the static lighting stuff seemed to get moved around quite a lot. It’s not such a focus now that Lumen has arrived, but I do see some people using it.

You need to disable Lumen in the project settings.

I would also try updating the engine.

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its ok, thank you for your time.

i built the level for testing proposes and i expanded it by building a house so i can let the player play the game only inside that house, what you saw in that screenshot is outside of the playable area for the player so the playable map\area isn’t that big.

lumen’s problem is that it’s quite expensive on GPU performance, it takes a lot of time to render, so i disabled it, but the problem still there.

lighting is really hard to learn i thought it was easy to learn but balancing between performance and good lighting is hard.

is it ok to run\update the project on the latest version of the engine?

Its not the size, its if its world partition or not ( static lighting won’t work in WP ).

It should be ok to use the latest version :slight_smile: