Problem about using Planar Reflections in 4.12

I was trying to make several mirrors in a toilet scene. I added a planar reflection actor n align it with the mirrors so it can reflect everything showing in front of the mirror. But strangely I found that many things that placed in front of the mirror becomes reflective.

see here: https://www.youtube.com/watch?v=06B3YtNv8pM&feature=youtu.be

how can i fix this?

Check my post #6 I explain how to setup the planar actor.

https://forums.unrealengine.com/showthread.php?113454-New-with-unreal-and-Reflection-refraction-problems&p=545316&viewfull=1#post545316

did you watch my video? the mirror needs to reflect the cube so the fade start/end can’t be too low. the problem is the reflection which appears on the cube.

oh wait… i think that 10 fade start and 10 fade end kind of fixed this…
strange but thank you

the actor will reflect what’s in front of it no matter what, the fade start/end is to decide which object gets the reflection… In your case the fade start/end values were probably big so it was affecting your mirror and the cube.

here is wt i have done in order to set up the mirror (also if anyone is finding an answer):

  1. Turn on planar reflection in project Settings → Rendering. Create a mirror material n apply it to a mesh (metallic = 1, roughness = 0)
  2. create a planar reflection, rotate it so it is upright and line it up with the mirror as close as possible. I scale it down to the size of the mirror (X and Y only, I kept Z as 1.0 if not it can’t reflect anything) so it won’t reflect the wall where you put the mirror on.
  3. Under planar reflection component settings (as @heartlessphil noted) change plane fade start and plane fade end to 10. As long as the scale Z of mirror is 1.0 it can still reflect anything. bump up screen percentage to 100 to get a clearer reflection. I think turning Reflection Capture Resolution to 1024 in Project Settings → Rendering also helps a bit.

i m still trying to tweak more to get a clearer reflection…lowering normal distorting strength etc…kind of acceptable but can be clearer.