I was trying to make several mirrors in a toilet scene. I added a planar reflection actor n align it with the mirrors so it can reflect everything showing in front of the mirror. But strangely I found that many things that placed in front of the mirror becomes reflective.
did you watch my video? the mirror needs to reflect the cube so the fade start/end can’t be too low. the problem is the reflection which appears on the cube.
the actor will reflect what’s in front of it no matter what, the fade start/end is to decide which object gets the reflection… In your case the fade start/end values were probably big so it was affecting your mirror and the cube.
here is wt i have done in order to set up the mirror (also if anyone is finding an answer):
Turn on planar reflection in project Settings → Rendering. Create a mirror material n apply it to a mesh (metallic = 1, roughness = 0)
create a planar reflection, rotate it so it is upright and line it up with the mirror as close as possible. I scale it down to the size of the mirror (X and Y only, I kept Z as 1.0 if not it can’t reflect anything) so it won’t reflect the wall where you put the mirror on.
Under planar reflection component settings (as @heartlessphil noted) change plane fade start and plane fade end to 10. As long as the scale Z of mirror is 1.0 it can still reflect anything. bump up screen percentage to 100 to get a clearer reflection. I think turning Reflection Capture Resolution to 1024 in Project Settings → Rendering also helps a bit.
i m still trying to tweak more to get a clearer reflection…lowering normal distorting strength etc…kind of acceptable but can be clearer.