Hi friends
*I am trying to put a vehicle in level only constraint X, Y ,YAW of the vehicle, and Z ,Pitch,ROLL will depend on the collision of ground and vehicle caused by gravity.
i want to update the [X, Y,YAW] in level blueprint, but unreal do not allow only input [X, Y,YAW], so i try to find a way to calculate [Z PITCH ROLL] after collision caused by gravity .
have any ideas?
Simulink did it like this, but i do not how they achieve .