While the above may be enough for a headshot, consider this approach as well:
It’s using bones to handle hits. On top of that, I’d look into the Damage Class
- it can process the Hit struct from the trace (hit scan) and apply modified damage.
While the above may be enough for a headshot, consider this approach as well:
It’s using bones to handle hits. On top of that, I’d look into the Damage Class
- it can process the Hit struct from the trace (hit scan) and apply modified damage.