Example Game has replaced this project as of Engine 4.23 Please use the Example Game forum thread.
Built to scale! Open Source / Free*
Included competitive eSports features
Player data persistence (rank, level, score, etc)
Detailed feature descriptions
Connect players and teams of players into games. Customizable to tune to your games specific requirements. Designed to scale without limits.
Run tournaments without the need for any external tournament management software. Designed to scale.
Factions, Seasons, Control grid, and resource collection.
Built in ELO ranking system. You can implement your own, or use an external API.
Standard friends support which shows current game playing, server or match location, and online status. Invite friends to a party from here.
Shows the most recent players that you’ve come in contact with. Invite players to your friends list from here.
Party / Team
Group up with friends and compete together.
Player Data Persistence
All information related to the player is retained. A player keeps all of this data when joining new matches.
All servers are controlled and allocated dynamically. Servers are only online for the duration of the match. Keeping servers offline when not in use saves money.
- All game code, and the UETOPIA plugin are open source, and free. You are still bound by Epic’s license agreement. The backend is free to use, but must be configured correctly or server uptime charges may apply. Follow the walkthrough to get set up.
This is beta! The codebase is stabilizing, and there are no unresolved issues. However, there may be undetected bugs, that will require fixes. Additional features and functionality will be added as they become available.
Questions / comments? I’d love to hear from you.