Private matchmaking places players in public sessions (FORT-1151082) + Save Point checkpoints not loading

Summary

My published Creative 1.0 island “Abyss Deathrun” is affected by the known issue FORT-1151082. When a player selects PRIVATE on the launch screen, they are placed in a public session with unknown players. Checkpoint saving with the Save Point device also stopped working at the same time.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Matchmaking

Steps to Reproduce

  1. Open the island from the launch screen (Public / Private choice is shown).
  2. Select Private.
  3. Start the game.
  4. The player is placed in a session with unknown players.

Checkpoint issue: reach level 4, leave the island, come back. The player is no longer restored at their checkpoint.

Expected Result

A private launch only includes the player’s party, and the checkpoint is restored on return.

Observed Result

The player joins a public session with strangers, and the checkpoint is not restored.

Platform(s)

PC, and probably on the other platforms as well.

Island Code

2586-6994-6158

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Additional Notes

The bug started after I published new versions of the island, and there was no problem before. Settings checked: Privacy = Team Choice, Backfill by matchmaking = No, Team Fill option = Team Choice, Join behavior = Spawn immediately. Save Point: Auto Save Yes, Auto Load Yes, Save Waypoint Yes. I believe both issues are related.