Disabling “post processing enabled” works only for current preview scene. After new mesh preview window opens exposure starts increasing like when post process is enabled. Tested on clear 4.14 project wit start content.
I just tested an assortment of ways to load and check different profiles, and they all loaded the settings I saved in between preview windows of different Static Mesh assets being opened.
Keep in mind that when you type in a new Profile Name, that name overrides any pre-existing name that was there. You can then select that name from a dropdown list whenever you are previewing an asset, and the settings within that profile are carried over.
I am still not getting the same results you are reporting, and I have tried all combinations of closing the editor window and disabling/enabling settings. Whenever I close a static mesh with a specific preview scene profile, if I open a new one, that profile is applied to the newly opened static mesh editor.
I would try re-installing or verifying your engine to make sure there isn’t something going wrong. I am going to need either visual evidence of this occurring (like a video or gif), or steps to reproduce this on my end before I can enter this as a bug.
One thing that might be useful, I’ve contacted my co-worker and he has same problem with profiles, so it’s probably not related to my particular engine build.
Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.
Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.