Preview 2, "ICU data directory was not discovered" when launching packaged game

LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp] [Line: 153]
ICU data directory was not discovered:
…/…/…/Engine/Content/Internationalization
…/…/…/Engine/Content/Internationalization

0x00007ff6e02b0b76 UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6e02aab4e UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6e02d0745 UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6dfa60a2b UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6dfa6b598 UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6dfa654e6 UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6dfa657da UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6dfa66a74 UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6dfa6f494 UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ff6e3148c1e UnrealGame-Win64-Shipping.exe!UnknownFunction []
0x00007ffbd1f37034 KERNEL32.DLL!UnknownFunction []
0x00007ffbd3f22651 ntdll.dll!UnknownFunction []

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Worked completely fine in 4.26, EA1, EA2, several Github builds, PV1… but is broken in PV2.

1 Like

Tried some other projects, they too crash, but with different error messages.

All of these were working fine in PV1 and before.

EDIT: Oh yeah, playing in editor as standalone still works, this only appears after packaging.

Same issue here!

Fixed it by creating a copy of the project… still, a weird issue, given that I didnt even touch anything.

Do you mean you just duplicated it from the Epic Launcher or some other way? I am having the same problem.

Yeah, as far as I remember.

But I am not 100% sure anymore.

Run the setup.bat file, this will download the binary dependencies, which includes the ICU data and more.

Where is this located?

where is setup.bat