Hi,
I have been assigned to investigate this issue. Can you please clarify a few things:
- By “on the first ever 2D image rendered”, does this mean that the issue only occurs the first time you render and does the problem disappear on the second try?
- Does the issue resolve itself after a few frames (streaming in the correct resolution during the same session) or are the low resolution parts “stuck” in their low poly state? The reason I ask is because Nanite should be solving any LOD pop-in issues. In this case, it might be possible that for some reason Nanite is showing the fallback mesh (similar to this issue). In that case a workaround might be to set the Fallback Target on each mesh to Percent Triangles and leave the Fallback Triangle Percent to 100, to keep the maximum detail in the parts showing the fallback mesh. This is not a proper fix however.
This information can help me further diagnose the problem.
Thanks,
Sam