This question was created in reference to: [Some Nanite Meshes take longer time to have high [Content removed]
As described in the ticket mentioned above we were seeing many pop-in issues on the first ever 2D image rendered on a cloud instance in our 2D rendering use cases. As the discussion shows, so far our best option was to increase minimum residency for all static meshes slightly. We were at 1024 KB so far to avoid bad geometry resolution is visible in these images. Due to a crash reported within [Content removed] we had to reduce the minimum residency down to 512 KB. Whereas this prevents our application from crashing now, we do see the pop-in issues again on some parts (see attached images for example)[Image Removed]
As you can see most parts show the correct resolution, but some particular one’s don’t. So where are having a target conflict between preventing the crash and Nanite pop-in issues here.
Our question is: Do you see any other option to avoid these pop-in issues? At the moment we are still on UE5.3 but will switch to 5.5 soon. However, a quick test in 5.5 did show the same issue again. Are there any other options available in UE5.5 compared to 5.3 that could help? Do you have any idea why only particular meshes show the issue and not all?
Thanks much!