I didn’t select an engine version because I was able to reproduce this in 4.11 and 4.12. For some reason my 2D sprite is emitting a strange light in front of the camera object see screenshot , the other screen shot shows how the texture should display. I’ve applied the paper2d texture settings to the source texture.
I created a level from scratch and it seems when I add another sprite infront of this texture the lighting goes away or is diminished. I can’t tell whether it’s coming from the camera or the sprite !? Very confusing since I’ve applied the OpaqueUnlitSpriteMaterial to the sprite. alt text
Any help on this would be great!