Prevent Physics from pushing player around

Hi, this may be a very simple question but I couldn’t find the solution for it. Sometimes, my Player Character gets pushed around a little by computer controlled pawns or physics objects/projectiles.Is there a way to prevent that?

If you just want to collide with world objects but not by AI, you can set your collision (found in the components tab of your pawn/character) to something like OnlyIgnorePawn

e.g.

Thank you, but I actually do want collision. I just don’t want any force to be “transferred” to the player.
So let’s say the player gets hit by a brick, I want the brick to collide and bump from the player, but I do not want any force from the brick to push the player aside.

As it is currently implemented a brick shouldn’t transfer any force to the player answer hub link.

Refer to the UE Collision docs for an overview of all the type of collisions that are supported. If it is still not behaving as you intend it to, you can modify any type of collision by overriding say the OnBeginOverlap or OnHit function for the objects in question and chose to ignore physics on one part (player) and use the default on the other (brick).

getnamo, thank you very much for your valuable input. I couldn’t try your suggestions earlier.
One of the problems was that the player was sometimes being strongly pushed around by ragdolled pawns when he walked over the corpses… very bad experience with the oculus on your head :slight_smile:

I believe the problem is when you are moving. Physics affects character movement during movement… I think