The whole UE4 editor stops when it encounters an exception. Is there a way to prevent this, just stop the game and return to the editor?
I had this problem both on mac OS X and windows.
The only way to debug (being able to set breakpoints) my app on OS X in Xcode is to select the active scheme “ProjectNameEditor - Mac > My Mac”. But it takes a while to launch and stops as soon as there is an exception. Is there a better way?
It would be better to just stop the game when it fails assertions. Is that possible? Or there is no easy way to just keep the editor running and only debug the game?