Prevent camera manger from spawning random cameras

Im rendering out a movie sequence using movie render queue and unreal engine 4 thinks its a good idea to spawn random cameras in between my camera cuts. Is there a way to turn that off? its really annoying hahahaha

Are the cuts back to back? Is this the first frame of each? For rendering motion blur it needs a frame before to render from.

that makes sense its motion blur then dang. thank you