Prevent an Object from appearing in reflections

I just wanted to see if there is a simple way to stop an object from appearing in the reflections of Metallic objects.
This is because in our VR project, we have emissive hands, and they appear very strangely when Ue4s screen based reflection system catches them.

Thanks,

There is a parameter on the “rendering” tab of the mesh ( not in the mesh itself, when you place it in a blueprint or in the world, the detail pannel).
I hope it will be useful for VR

Thank you for the response. Unfortunately this didn’t work. The hands still reflect against metallic surfaces, and cause glare aginst smooth ones. I assume the setting you found has to do with Reflection Capture objects, as opposed to the reflection render pass. Which might explain why its wasn’t effective for my purposes.

I have the same issue on my project and I need some help too to work this out in Unreal 5