Ok, I see that there is a NonTransactional property specifier, but I cannot get it to work (I use Unreal.js so it’s a bit different from C++).
Is it possible to specify NonTransactional after the object has been constructed? Or in a different way?
Ok, I see that there is a NonTransactional property specifier, but I cannot get it to work (I use Unreal.js so it’s a bit different from C++).
Is it possible to specify NonTransactional after the object has been constructed? Or in a different way?