Is it possible to prevent a UObject from being saved during a transaction?
My custom UObject is a helper (for example a handle to manipulate the target of a canon) and it does not need to be recoded in the undo/redo stack, I would like to ignore it from transactions.
Ok, I see that there is a NonTransactional property specifier, but I cannot get it to work (I use Unreal.js so it’s a bit different from C++).
Is it possible to specify NonTransactional after the object has been constructed? Or in a different way?
use NonTransactional in your UPROPERTY