Here is the image:
How to prevent these two bars from reflecting (of course without fully disabling reflections)?
Here is the image:
I am sorry that I don’t have a direct and proper answer, but there are options typically in the details panel that will allow you to exclude actors from ray tracing reflections etc. I suggest having a look there.
I tried all the checkboxes in the rendering section, some change nothing whereas some fully hide the widget. Also I tried the console command ShowFlag.ScreenSpaceReflections 0
as pointed in the other topic - this helps but as a side effect disables all the reflections in the world which is not suitable for me. @SupportiveEntity, could you clarify - is this an engine bug?
I noticed that setting the Blend Mode to Transparent removed the reflection:
I would however assume it’s more expensive to render. As you tested, disabling here didn’t help:
I highly suggest you try to render the widget in screen space, instead of global space. This will remove the reflection as far as I could see.
Hey there @Etyuhibosecyu! Uncertain if this is engine limitation due to not, though it doesn’t seem there is an intentional lever to remove it. Does the workaround Elias mentioned work for your usecase?
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