Prevent 3D widgets from reflection

Here is the image:


How to prevent these two bars from reflecting (of course without fully disabling reflections)?

I am sorry that I don’t have a direct and proper answer, but there are options typically in the details panel that will allow you to exclude actors from ray tracing reflections etc. I suggest having a look there.

I tried all the checkboxes in the rendering section, some change nothing whereas some fully hide the widget. Also I tried the console command ShowFlag.ScreenSpaceReflections 0 as pointed in the other topic - this helps but as a side effect disables all the reflections in the world which is not suitable for me. @SupportiveEntity, could you clarify - is this an engine bug?

I noticed that setting the Blend Mode to Transparent removed the reflection:

I would however assume it’s more expensive to render. As you tested, disabling here didn’t help:

I highly suggest you try to render the widget in screen space, instead of global space. This will remove the reflection as far as I could see.

Hey there @Etyuhibosecyu! Uncertain if this is engine limitation due to not, though it doesn’t seem there is an intentional lever to remove it. Does the workaround Elias mentioned work for your usecase?