Working in UE 4.27 here. I am having an issue with static meshes downloaded from Quixel Bridge rendering only on the facing side and invisible on the reverse. I imagine this is a relatively simple fix but for some reason I can’t seem to figure it out. Worse, all tutorials I can find relating to this on YouTube are focused on UE5, which doesn’t help me.
This is actually done on purpose to reduce the amount of strain on the renderer. And if it’s a scan, it’s probably because the back was against the wall.
It’s not something to fix, per se, it just means you have to have the “invisible” side unable to be seen by the player