Pretty new here... static mesh not rendering on reverse

Working in UE 4.27 here. I am having an issue with static meshes downloaded from Quixel Bridge rendering only on the facing side and invisible on the reverse. I imagine this is a relatively simple fix but for some reason I can’t seem to figure it out. Worse, all tutorials I can find relating to this on YouTube are focused on UE5, which doesn’t help me.

Anyone know of a quick fix? Cheers

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Usually backfaces aren’t meant to be seen, which is why they don’t render. You can force them to by selecting the “two-sided” option in the material.

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Hey @RLK_III!

This is actually done on purpose to reduce the amount of strain on the renderer. And if it’s a scan, it’s probably because the back was against the wall.

It’s not something to fix, per se, it just means you have to have the “invisible” side unable to be seen by the player :slight_smile:

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Thanks all

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