Preserving Resolution Quality between Play In Editor and Builds

I’ve noticed when I try building my VR project for a Windows workstation and play it via Quest Link to my Meta Quest 3 I get a noticeably lower resolution of textures than if I were to just use the Play In Editor method.

The texture is dynamically being loaded where the user is selecting from the filesystem. Once selected the file is applied as the material for the viewer to look at.

I’m just looking to get the same quality materials in the build that I get when I do the same things in Play in Editor and looking for some clues as to whether or not it’s possible and which settings I should be looking into.