I find it a bit inconsistent that you can create Static Meshes from Mesh Descriptions during runtime, but you are not able to access a Static Mesh’s Mesh Description.
At least not that I can tell. Please prove me wrong!!
In the StaticMesh c++ source code, the GetMeshDescription() function is inside a #if WITH_EDITORONLY_DATA, so it won’t let me package a game that relies on this function.
What I want is to be able to access the Static Mesh’s Mesh Description to initialize a FDynamicMesh3 from it (which I then deform non-linearly at every frame).
Any and all help would be much appreciated!!!
Thanks so much in advance.