I don’t think there is since there is currently no per triangle or per pixel translucency sorting available in Unreal.
And even If it were there were, it would be extremely GPU heavy compared to a few extra draw calls.
I don’t think there is since there is currently no per triangle or per pixel translucency sorting available in Unreal.
And even If it were there were, it would be extremely GPU heavy compared to a few extra draw calls.