Preserve translucency sort order when merging multiple translucent meshes

I am curious if there is a way to preserve the translucency sort order of multiple translucent meshes when merging them together with the “Merge Actors” tool (I know this is still an experimental feature). I have multiple meshes all using the same translucent material, and I am trying to merge them together to create less mesh draw calls. As separate meshes, I can give each a translucency sort order to ensure they render in the correct order, but once I merge them together, they appear to sort randomly. Any possible work-arounds or solutions would be greatly appreciated!

I don’t think there is since there is currently no per triangle or per pixel translucency sorting available in Unreal.
And even If it were there were, it would be extremely GPU heavy compared to a few extra draw calls.