hello everyone, i’m making a multiplayer fps and my camera is attached to character’s head, and the head isnt alining perfectly with the forward vector, so whenever i start the game the player controller resets the camera rotation to face the forward vector, the problem is the remote characters dont have a character controller so their camera never gets reset, so their aiming endup slightly offseted,
and the aim functionality which is based on the camera totaly breaks, see the pictures
i tried sending the relative rotation at beginplay to the server and set it but didnt work idk why
feel free to seggest anything cause im getting crazy stuck with this for 3 days
if im not clear enough please let me know, thanks