Hi everyone, I’m trying to set up pre-rendered backgrounds in Unreal Engine with a material applied to a plane where I set a scalar parameter to the pixel depth offset. Everything works and there is depth, but the character’s shadows are not visible, and when I go behind objects the character is still visible. How can I configure it better?
The proxy mesh is placed in front of the plane in hidden in game mode because it would otherwise cover the material. Let me know, thanks.


