I am seeing this in the profiler:
It takes up to 2 ms, so I would like to no have a prepass. I know it might improve performance, but at least I want to compare between prepass enabled and disabled and then decide which one is better for my project.
I am not using the forward renderer, dbuffer decals are disabled and r.EarlyZPass is set to 0 (In the project settings the EarlyZ-pass is set to “None”).
Why is the prepass still running? How can I disable it? Is there any other feature apart from dbuffer decals that forces a prepass?