Hi. I’ve been trying this method for quite a while and I’ve stumbled accros a thing which may not be an issue but I thought I should let you know. When I used the packaged launcher to package my game, the size of the game nearly doubled out. Previously my game is only 4.6 gb. Now it became 8 gb in storage. Is it an issue or just the baked data takes the additional space? I thought I should let you know because my game is not that big to take up 8 gb storage. It only contains 1 level. So by consumer point of view it look bizare to get a small game that takes 8 gb storage.
PREPARING SHADERS or PRE-COMPILING SHADERS before booting-up the PACKAGED GAME for the FIRST TIME...
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