Prefabs combining in UEFN

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

When pushing changes in UEFN, some prefabs will sometimes combine with eachother when you don’t even move them.

Steps to Reproduce

Look into the issue.

Expected Result

It will fix the bug.

Observed Result

What i said above. ^

Platform(s)

What i said above. ^

Island Code

there isnt a code

Hi Jalen, Welcome to the Forums.

For the best chances of getting a bug fixed, it should be reproducible. If it seems random, It might be helpful to make a new project and do basic tests to narrow down the cause.

Also, if you can provide some screenshots, that would be helpful.

I’ve seen some strangeness with prefabs myself, specifically with them moving slightly after pushing changes. (Moving themselves to the ‘Fortnite’ grid? Something involving the parent/child relationship? (the prefab comes in with a parent root))

There have been a few posts about this in the past, not many, but no solutions were found or the posters worked it out and forgot to give feedback.

Do you have one drive or other backup on your projects folder ?