I’m seeing unreliable behavior when using Scene Graph prefabs that contain meshes + interact logic. Prefabs that work fine WHEN PLACED in the editor often break or behave inconsistently when spawned at runtime via Verse.
Rebuilding the same object dynamically in Verse (instead of using a prefab) appears to be significantly more reliable.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Create a prefab that includes a mesh and an interactable component.
Spawn it at runtime with Verse.
Attempt to interact with it.
Expected Result
Runtime-spawned prefab should behave the same as an editor-placed version and interactions should fire normally.
Observed Result
Intermittent issues such as:
interaction prompt does not appear at all
success events don’t fire
Multiple creators appear to be running into similar problems.
Platform(s)
UEFN / PC
Additional Notes
Workaround: Building the entity from scratch in Verse has been much more stable than spawning prefabs.
I have never had a issue with interaction comps tbh ? the one thing i do tho is have a comp setup with a sphere mesh for the interaction i never use the mesh itelf. The mesh should have collision on with the type being the overlap only pawn collision setting.
If you need some snips let me know as ive never had an issue doing it this way.