Summary
If you configure a prefab with references, when you add it to the scene, it loses all references and you have to reconfigure it.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Create an entity prefab.
- Attach a component with @editable to it: creative_prop_asset = DefaultCreativePropAsset.
- Specify any value in the prefab that is different from the default value for creative_prop_asset.
- Save.
- Add the prefab to the scene.
Expected Result
Links must be preserved
Observed Result
Links are not saved
Platform(s)
PC
Island Code
Not published