Summary
I was surprised to find that SceneGraph Prefab assets can’t be placed into folders in the Outliner. The error is “Entities can only be children of other entities”.
I was under the impression that folders in the Outliner were a purely organizational structure, and not something that actually puts the assets in a different hierachy.
The issue I have now is that every placed Prefab entities I have just lives in the base folder of my project’s Outliner and I have no way to organize them except to put them under another entity. This might be a solution, but it goes against the UX of the Outliner in my opinion.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Drag a Prefab into the scene, try to add it to a folder in the Outliner
Expected Result
Expected result would be that the Entity is added to a folder
Observed Result
Error “Entities can only be children of other entities” occurs.
Platform(s)
PC UEFN
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