predicting the trajectory of the ball

I usually don’t get answers to questions, but I’m assuming its the way I ask them and nothing personal ehem. Anyways…
I’m trying to make a tennis game and I would like the AI to predict the path of the tennis ball.
Here is what I got so far:


Right now the character follows the player whenever it spawns the ball and goes to the end of the court towards the net.

You don’t have the velocity, so it won’t work. If it’s a tennis game, there should be only one ball, so instead of an array, get index 0 of class ball. From there you can call get actor location and get (horizontal) velocity from that one actor.

Vertical trajectory is a lot more complicated, but it looks like you don’t need it in this case.