I’m trying to add Visibility Volumes to my level and have a couple of questions:
Firstly, when I try to Precompute Visibility I get an error saying that Precompute Visibility is currently disabled. Where do I enable it? I can’t find the option anywhere in the Project Settings, or any reference to it in online documentation.
Secondly, I’m making a title where the player and the AI can go to all the same places, so marking the level out with Visibility Volumes feels like a waste of time when the Nav Mesh exists. Would it be sensible / possible to add a tick box to Nav Meshes to allow them to be used for Precompute Visibility tests alongside Visibility volumes?