So I had the game working on IOS and it worked, but I always had to wait for some of the shaders to compile. I’m developing on PC, so I think that might be why. But now I’ve finally got it working on Android and the shaders aren’t compiling on it now. Is there any way to precompile the shaders for android?
just to add more confusion, testing on a samsung galaxy s6 and a samsung tab a. Shaders work on the tab A but not on the s6
Actually, at closer inspection, it appears to be a lighting issue, not a shader compile issue. I’ve had this issue before and it just sort of magically fixes itself. I’ll close this one and open a new post.
Build Lighting. And i think it does compile Shaders while Packaging so it should work fine on Devices