Precision mode for UI sliders similar to Substance Painter and Blender

So many times in Unreal I have had to make small increments in a slider, and because of how quick the UI is when sliding I would just manually increment.

Blender has had a precision mode activated for almost all actions by simply holding down shift which I have found insanely useful.
https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/precision/introduction.html#precision

I have been wanting to ask if we can get this as a feature for a while but I always thought it was more of a niche idea, but then in the recent Substance Painter update they added it, proving it is a great way to get fine control while not relying on any fixed increments.

Thanks and I hope this will be added in the future.