Precision Air Strike won't hit the target in a certain height in creative 1.0

Summary

In creative 1.0, aiming the Precision Air Strike at a surface that is 118m or above, the rockets will not bombing the spot due to hitting early an invisible barrier above the island in a Creative 1.0 session (This doesn’t happen in uefn since the world isn’t confined by physical barriers like islands are in 1.0)

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

NOTE: this happens only in a 1.0 session. This bug It doesn’t exist in a Unreal Editor for Fortnite creative session

Use the Precision Air Strike on a surface placed at a certain height (starting from 118 meters or higher)

Expected Result

The air strike should bombing the target indicated by the laser pointers

Observed Result

Instead the bombing does not take place because an invisible barrier that delimits the island is first hit in a 1.0 session

Platform(s)

Clip captured from PS5 but happens on every platforms

Video