Summary
In creative 1.0, aiming the Precision Air Strike at a surface that is 118m or above, the rockets will not bombing the spot due to hitting early an invisible barrier above the island in a Creative 1.0 session (This doesn’t happen in uefn since the world isn’t confined by physical barriers like islands are in 1.0)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
NOTE: this happens only in a 1.0 session. This bug It doesn’t exist in a Unreal Editor for Fortnite creative session
Use the Precision Air Strike on a surface placed at a certain height (starting from 118 meters or higher)
Expected Result
The air strike should bombing the target indicated by the laser pointers
Observed Result
Instead the bombing does not take place because an invisible barrier that delimits the island is first hit in a 1.0 session
Platform(s)
Clip captured from PS5 but happens on every platforms
Video