Pre-Skinned Local Position, adding world position offset? - Solved


Im working on a solution to render wounds/effects onto skeletal/static meshes using the pre-skinned local position. I have already done this but i also want to add world position offset to the effects im creating. My goal is to create something cost effective performance wise, due to render target solutions are somewhat taxing.

Any suggestion on how to use the pre-skinned local position to add world position offset to a hit location?