Hello everyone,
We now provide distribution-agnostic pre-compiled binaries of Unreal Engine for Linux, downloadable from the Unreal Engine website.
(need to be logged-in to access the files)
Looking forward to hearing your feedback !
Hello everyone,
We now provide distribution-agnostic pre-compiled binaries of Unreal Engine for Linux, downloadable from the Unreal Engine website.
(need to be logged-in to access the files)
Looking forward to hearing your feedback !
Im not using Ubuntu, i’m using Manjaro
I get this error when i try to create the FPS and TPS projects in C++ mode
But it starts fine if i choose Blueprint
I’m very new to unreal
I’m missing some dependency?
An error occurred while trying to generate project files.
Running /home/user/Downloads/Unreal/Engine/Build/BatchFiles/Linux/Build.sh -projectfiles -project="/home/user/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -game -rocket -progress
Setting up bundled DotNet SDK
Running command : dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll -projectfiles -project=/home/user/Documents/Unreal Projects/MyProject2/MyProject2.uproject -game -rocket -progress
Process terminated. Couldn't find a valid ICU package installed on the system. Set the configuration flag System.Globalization.Invariant to true if you want to run with no globalization support.
at System.Environment.FailFast(System.String)
at System.Globalization.GlobalizationMode.GetGlobalizationInvariantMode()
at System.Globalization.GlobalizationMode..cctor()
at System.Globalization.CultureData.CreateCultureWithInvariantData()
at System.Globalization.CultureData.get_Invariant()
at System.Globalization.CultureInfo..cctor()
at System.StringComparer..cctor()
at EpicGames.Core.CommandLineArguments..ctor(System.String[])
at UnrealBuildTool.UnrealBuildTool.Main(System.String[])
/home/user/Downloads/Unreal/Engine/Build/BatchFiles/Linux/Build.sh: line 37: 265963 Aborted (core dumped) dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll "$@"
With newer distros they have a newer libicu in the system which we missed using the our bundled version. This is fixed in 5.1 (not released yet) but a workaround for now is to set this environment variable before running the scripts:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
Thanks for this port, why not create a repository for Debian/Ubuntu, Fedora/Suse/Red Hat and another repository for other linux?
The pre-compiled version doesn’t seem to have Quixel Bridge built in. Is this planned or we can expect to have it working in the next release? Thanks.
Hello, thank you @ThomasC_Epic for the prebuilt Unreal ! But I’ve an issue.
I tested precompiled binaries but still got a problem. In my screen resolution (5120x1440) UnrealEditor appears totally black. I have already posted a topic about this since Unreal version 5.0.1 here → EU5.0.1 - Problem black window at startup in Linux.
I also created an issue in BugTracker about it.
Thanks everyone for the feedback!
@dwarf1977 @BrewApprentice this is our first iteration of shipping Linux binaries. we’ll work on adding more features in the future
@DidierBroska thanks for having filled the bugtracker, we’ll check it out
This is great
@ThomasC_Epic and maybe with an APPIMAGE, and all Linux Distributions can use it (it is Like an EXE with all libs and tools in it) https://appimage.org/
Thank you so much, I can’t believe we don’t have to compile the engine anymore. Please consider adding marketplace support, we still have to recompile plugins for them to work
how do i recompile and add the plugin to my binary version of UE5?
@dwarf1977, I’ve asked about this downstream:
For openSUSE TW, at forums.opensuse.org/t/186398
. [1:1]
A PPA? If so, when Launchpad transfers to Git, that’ll be more feasible.
In effect, that’s what they already provide. It’s merely based upon Ubuntu where need dictates, but otherwise portable.
Better to utilise Flatpak. Like Snap and AppImage, it’s cross-platform, but significantly more adherent to the host’s configurations, and debuggable: