News and Community Spotlight | August 11, 2022

NEWS

Register now for the 2022 Epic MegaJam

Registration for the 2022 Epic MegaJam is now open! Sign up and get all the details on the itch.io MegaJam page, including all thirteen special modifier categories!

The festivities will kick off with the theme reveal on Thursday, 25th of August at 2 PM Eastern during a special airing of Inside Unreal!

See the top Unreal Engine projects from The Rookie Awards 2022!

Fractured memories, cozy cabins, ice monsters—Unreal Engine students left no creative stone unturned during this year’s Rookie Award submissions. Will you be submitting your project next time?

Pre-compiled Linux Unreal Engine

We now provide distribution-agnostic pre-compiled binaries of Unreal Engine for Linux. Join the discussion on the Unreal Engine forums, and download them from the Unreal Engine website.

Zaha Hadid Architects gives fans what they want with real-time stadium design

A lot goes into making a stadium feel right. Hear how one of the world’s top architecture firms, Zaha Hadid tackled this and employed a design/visualization process using Unreal Engine for China’s upcoming Xi’an International Football Center that ensures maximum fan enjoyment of the venue.

Creating the Unreal dystopian surrealism and biomechanical horrors of Scorn

We recently caught up with Ebb Software on how dystopian surrealism art was the stepping stone to the biomechanical horrors of H.R Giger and how those influenced the solid visual aesthetic of Scorn. Dive into the interview and learn more about how the team journeyed through various development struggles, switched to Unreal Engine, and continued to build on this profoundly unsettling masterpiece of a game.

The Digital Humans are Ready for Their Close Up - SXBW 2023

The next frontier in filmmaking is real-time, believable digital humans—want to find out more? Cast your vote for the “Digital Humans are Ready for Their Close Up” panel for SXSW 2023, where you’ll learn how real-time tools unlock performance-driven workflows and make digital human creation more accessible for everyone. You’ll also hear real-world production examples from leading studios and independent creators! Act fast–voting closes on Sunday, August 21st!

COMMUNITY SPOTLIGHTS

Forests of Valencia

An environment short film by environment artist Pontus Ryman.
On a recent trip to Spain, they took the opportunity to go on excursions looking for the perfect photogrammetry content to scan and build the story simultaneously! They focused on contact shadows, detail textures, and the magic of Lumen.

LUMINESCENT

Virtual cameras, parkour, and what lurks in the dark depths–In the past two years, ROTU Entertainment has made digital tools in UE5, turning iteration time from weeks to mere days. This fun but suspenseful found-footage short is an example of what they can accomplish.

Enzo

Bringing the Vitruvian man to life was something Leonardo da Vinci dreamt of, and finally, after more than 500 years, Tomas Sackmann and Feeding Wolves have done just that, digitally!
In this masterful collaboration, they sculpted the original head mesh along with the MetaHuman body morph and all of Enzo’s textures; he was then brought to life with body and facial performances coupled with well-thought-out cinematics and lighting, entirely in Unreal.

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