Hello everyone ! Odyssey v5.1.58 is now out !
This update has mainly focused on improving Odyssey’s stability and user-friendliness.
There are therefore not much major new features, but we are actively working on them and have plenty in the roadmap. ![]()
Improvements :
- Add an Inherit Alpha option to layers

- Adding an animation actor to the LevelSequence must extend its section to the boundaries of the LevelSequence
- Add a panel to let the user select which type on Material to assign to an animation dropped in the 3D World
- Move popup entry “reset viewport all” in viewport 2D near the other fit, 1:1, … button in the bottom tool bar

- Raster Transform Tool : Add contextual cursors depending on the action being done (rotate, resize, move)
- Change the cursor icons in the timeline depending on the active mode (select, move, cut).
- Better icon for Alpha_Lock in Timeline

- Better icons for Odyssey assets
- Add an “Activate Color Picker Temporarily” shortcut

- BoardSequence / Shot Section : Keep animation selected when clicking outside of the animation line
- Timeline: Play on a loop by default
- Save the status “Collapsed / Uncollapsed” of a layer folder
- Reset Raster Selection after applying a Transform
- Reduce the height of the camera thumbnail in shot section when no thumbnails are displayed
- Grey out the ‘Detached’ button in the Storyboard rather than hiding it, when it has been used with an animation asset.
- Vector Selection Tool : Delete selected Objects / Vertices when hitting the Delete Key
- Create a telemetry system
- Update/Clean webserver
Bugfixes :
- Tool Collection : The settings for Raster Brushes are not saved in UE 5.8 (WARNING : you will have to rebuild your ToolCollections to have everything working for UE 5.8 and later version)
- Wrong behavior when changing plane distance in level sequence when the animation is parented to the camera
- Textures are lost on vector layers when their assets is duplicated
- Raster Eraser is slow when using it inside a selection
- Raster Drawing Tool Glitches when drawing near the right border of a cell
- Plane Distance and Focal Length can not be undone
- Out of pegs bleeds when its content has non transparent pixels on its edges
- In a vector layer (texture or animation), if you lock it, the cursor doesn’t always display the ‘no entry’ icon
- Import Image : Can’t import Jpeg files
- HUD not updating when loosing and retrieving animation focus back
- Focal Lengh value is reset when scrubbing outside a shot (in both BoardSequence & LevelSequence)
- Exporting an animation as Texture Sequence produces only one Texture and stops
- Duplicating a Folder containing a Vector layer loses the selected textures for paths
- Crash when duplicating a vector layer
- Crash when zooming in a BoradSequence after sometime (~10 mins)
- Crash when deleting an animation via right-clicking on shot section
- Crash when deleting an animation immediately after saving it
- Crash when closing Odyssey after deleting an inbetweener tag
- Crash after some time, related to the new Viewport2D status bar
- Click on metakeys area in shot section should select the actor (like a click in the title area)
- Can’t undo when activating the Raster transform tool
- Can’t undo raster selections
- Altitude isn’t normalized in Node “GetAltitudeNormalized”
- “Display Current Layer Only” : Other Layer’s Opacity is wrongly applied when having layers in folders






