PraxinosCoop - Odyssey

Hello everyone ! Odyssey v5.1.58 is now out !

This update has mainly focused on improving Odyssey’s stability and user-friendliness.
There are therefore not much major new features, but we are actively working on them and have plenty in the roadmap. :slight_smile:

Improvements :

  • Add an Inherit Alpha option to layers
    Inherit_Alpha
  • Adding an animation actor to the LevelSequence must extend its section to the boundaries of the LevelSequence
  • Add a panel to let the user select which type on Material to assign to an animation dropped in the 3D World
  • Move popup entry “reset viewport all” in viewport 2D near the other fit, 1:1, … button in the bottom tool bar
    Viewport
  • Raster Transform Tool : Add contextual cursors depending on the action being done (rotate, resize, move)
  • Change the cursor icons in the timeline depending on the active mode (select, move, cut).

  • Better icon for Alpha_Lock in Timeline
    AlphaLock
  • Better icons for Odyssey assets
  • Add an “Activate Color Picker Temporarily” shortcut
    TemporarilyColorPicker
  • BoardSequence / Shot Section : Keep animation selected when clicking outside of the animation line
  • Timeline: Play on a loop by default
  • Save the status “Collapsed / Uncollapsed” of a layer folder
  • Reset Raster Selection after applying a Transform
  • Reduce the height of the camera thumbnail in shot section when no thumbnails are displayed
  • Grey out the ‘Detached’ button in the Storyboard rather than hiding it, when it has been used with an animation asset.
  • Vector Selection Tool : Delete selected Objects / Vertices when hitting the Delete Key
  • Create a telemetry system
  • Update/Clean webserver

Bugfixes :

  • Tool Collection : The settings for Raster Brushes are not saved in UE 5.8 (WARNING : you will have to rebuild your ToolCollections to have everything working for UE 5.8 and later version)
  • Wrong behavior when changing plane distance in level sequence when the animation is parented to the camera
  • Textures are lost on vector layers when their assets is duplicated
  • Raster Eraser is slow when using it inside a selection
  • Raster Drawing Tool Glitches when drawing near the right border of a cell
  • Plane Distance and Focal Length can not be undone
  • Out of pegs bleeds when its content has non transparent pixels on its edges
  • In a vector layer (texture or animation), if you lock it, the cursor doesn’t always display the ‘no entry’ icon
  • Import Image : Can’t import Jpeg files
  • HUD not updating when loosing and retrieving animation focus back
  • Focal Lengh value is reset when scrubbing outside a shot (in both BoardSequence & LevelSequence)
  • Exporting an animation as Texture Sequence produces only one Texture and stops
  • Duplicating a Folder containing a Vector layer loses the selected textures for paths
  • Crash when duplicating a vector layer
  • Crash when zooming in a BoradSequence after sometime (~10 mins)
  • Crash when deleting an animation via right-clicking on shot section
  • Crash when deleting an animation immediately after saving it
  • Crash when closing Odyssey after deleting an inbetweener tag
  • Crash after some time, related to the new Viewport2D status bar
  • Click on metakeys area in shot section should select the actor (like a click in the title area)
  • Can’t undo when activating the Raster transform tool
  • Can’t undo raster selections
  • Altitude isn’t normalized in Node “GetAltitudeNormalized”
  • “Display Current Layer Only” : Other Layer’s Opacity is wrongly applied when having layers in folders