Odyssey is a versatile 2D toolset for Unreal Engine 5.6 and above to make 2D animations (using Flipbook or Odyssey Animation assets), to paint on textures (to stylize characters, props, foliages, decals or post-process volumes) and to draw beautiful storyboards.
Odyssey is designed by a passionate team, for 2D artists :
It is compatible with graphic tablets (pressure, tilt, azimuth...).
You will find a long list of numerous brushes and tools to be used on bitmap and vector layers.
Whether you prefer the 2D or 3D viewport, you can zoom, pan and rotate your canvas.
The animation editor offers features like light table (onion skin), "shift-and-trace", stagger cells, flip (scrub) through shortcuts, automatic inbetweens... and so much more!
Guide: https://praxinos.coop/odyssey-user-doc
Discord: https://discord.gg/gEd6pj7
Website: https://praxinos.coop
Praxinos also provides extended services for custom development and trainings. Feel free to ask for a quotation here: https://praxinos.coop/contact
Odyssey v3.0.56 Changelog
First release of Odyssey as a plugin on Fab
Odyssey v3.1.56 Changelog
We got the first feedbacks from the users and an update is online for Odyssey :
Here is the changelog :
- Feat: If Vector Paint Bucket is used on an object → automatically select the parent Colour Group,
- Feat: Activate Support UV From Hit Results by default in templates,
- Feat: Add animationcut creation button in board view and sequencer toolbar,
- Feat: Add lighttable button in board view and sequencer toolbar,
- Feat: Add “Animation” asset in the “Animation” category in content browser menu,
- Feat: Add an option to drag the current metakey and all its next metakeys via control modifier,
- Fix: When the scrub line is on a frame case you want to delete it creates another one,
- Fix: In Eraser Tool, mPaintEngine.RasterBlock is sometimes nullptr, so it crashes,
- Fix: When Windows interface DPI is different than 100%, the passepartout is acting wierdly,
- Fix: Use the right icon for the palette in content browser menu,
- Fix: Board view animation background thumbnail doesn’t use the background checker settings,
- Fix: Crash when closing a painter editor and opening a new one,
- Fix: Crash when creating a note in a LevelSequence,
- Fix: Crash when adding layers to folder.,
- Fix: Convert to stagger cell crashes.,
- Fix: Out Of Pegs Glitches.
nb : the missing templates comes from an error in Fab/UE.
We have sent a pull request to fix this and it was accepted :
https://github.com/EpicGames/UnrealEngine/pull/13462
Hopefully, it will be added to the next engine update.
Odyssey v3.2.56 Changelog
- Feat: Better default layouts when using Unreal blank projects
- Feat: In a storyboard, the newly created animation actor (when created with a camera), is now selected by default
- Feat: Add a checkbox to know if after creating a new animation track, the sequencer current frame must be moved to section start
- Fix: Old textures layerstack from Odyssey 1.x or 2.x are not loaded correctly
- Fix: Animationcut metakeys are sometimes not recomputed when stretching board section
- Fix: Restretch board section doesn’t restretch inner shot timeline section
- Fix: Crash when rendering a Movie Render Queue via Blueprint
Important note about Odyssey templates
We still don’t have the ability to add Odyssey templates when Unreal Engine starts.
From the informations we received, it might unfortunately not be fixed in the next coming 5.6.1 update, but it should be for 5.7.
That being said, here is a quick and easy fix you can do.
After installing Odyssey, find the Following file (####### is a random seed of numbers and letters)
C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Odyssey#######\Odyssey.uplugin
Open it with a text editor and add this line :
"EnabledByDefault": true,
Like as shown below :
...
"CanContainContent": true,
"Installed": true,
"EnabledByDefault": true,
"Modules": [
...
You should then see our templates when Unreal Engine starts :
nb: you might have to stretch the window or scroll to see the templates, as we can’t select the position of our category, nor enlarge the window.