Hi,
I wanted to call attention to this small change I’d like to get upstreamed into ue5-main. It just moves USkeletalMeshComponentBudgeted::TickComponent from private to protected so we can call it in derived versions.
https://github.com/EpicGames/UnrealEngine/pull/13160
Thanks,
Reuben
Hi, sorry for the delay following up on this issue. Making the TickComponent method on the budgeted mesh component private was an oversight when that type was being implemented. We have a task for 5.6 to get this fixed.
Just circling back on this issue. I have a shelf waiting with various changes to expose more functionality on the budgeted mesh component, including making TickComponent public. The owner of the budget allocator code is out at the moment, though, so that’s going to delay things for a few weeks. I’m going to close out this thread though since the work is mostly done. You can always reopen it if you have any more questions.
Ok great to know, thanks!